Star Wars Zero Company Launches August 27 on PC, PS5, and Xbox Series X|S

Summary

✓Reviewed by Laura Bennett LOS ANGELES, August 1, 2026 — Star Wars Zero Company, the new single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games and published by Electronic Arts, is confirmed to...

6 min read
Reviewed by Laura Bennett

LOS ANGELES, August 1, 2026Star Wars Zero Company, the new single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games and published by Electronic Arts, is confirmed to launch on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S. The title, set during the Clone Wars, represents EA’s most significant Star Wars gaming release since Jedi: Survivor and marks the debut of Bit Reactor as a studio.

EA officially confirmed the August 27 launch window in a trailer unveiled at Summer Game Fest 2026 on June 5, 2026, with an official statement from EA’s game page declaring: “Lead Zero Company To Victory on August 27.” According to the official Star Wars gameplay trailer announcement, players will “take command of an elite squad” as they navigate a gritty, original story during the twilight of the Clone Wars era. The Steam store listing, updated on July 23, 2026, lists the release date as August 27, 2026, and notes the game is approximately eight weeks out from that update — consistent with current pre-purchase availability.

According to Game Informer’s Summer Game Fest coverage, the game’s new gameplay trailer also confirmed the involvement of Matt Lanter and Dee Bradley Baker as voice actors — Lanter famously voiced Anakin Skywalker in The Clone Wars animated series, while Baker voiced all clone troopers throughout the same series. Their involvement signals a strong connection to the established animated canon and is likely to resonate with the franchise’s core fanbase.

What Is Star Wars Zero Company?

Star Wars Zero Company is a canon, single-player turn-based tactics game that places players in command of Hawks, a former Republic officer leading an elite squad of operatives — referred to as Zero Company — during the twilight of the Clone Wars. According to the official EA game page, the premise centers on commanding “an elite squad through a gritty and authentic story” in which “every choice you make could change the fate of Zero Company.”

The game is developed by Bit Reactor, a studio formed by veterans of the XCOM franchise, in direct collaboration with Respawn Entertainment — the studio behind Star Wars Jedi: Fallen Order and Jedi: Survivor — and Lucasfilm Games. This three-way development arrangement is notable in the Star Wars gaming ecosystem: it combines genre-specialist tactics expertise from Bit Reactor’s XCOM alumni with Respawn’s established Star Wars experience and Lucasfilm’s canon oversight.

The original announcement was made at Star Wars Celebration Japan on April 19, 2025, where the game was first revealed for PC, PS5, and Xbox Series X|S with a 2026 release window. The August 27, 2026 date was confirmed at Summer Game Fest on June 5, 2026, alongside new gameplay footage.

Platforms, Pricing, and Pre-Order Details

Star Wars Zero Company is available for pre-purchase on Steam and is confirmed for all three major platforms. There is no current indication of a Nintendo Switch 2 version — for more on what is confirmed for Nintendo’s newest hardware, see our coverage of the Nintendo Switch 2 launch lineup.

PlatformRelease DatePre-Purchase Available
PC (Steam)August 27, 2026Yes
PlayStation 5August 27, 2026Yes
Xbox Series X|SAugust 27, 2026Yes
Nintendo Switch 2Not confirmedNo

Bit Reactor: The Studio Behind the Game

Bit Reactor is a relatively new studio composed primarily of veterans from the XCOM series, which is widely considered the benchmark for the turn-based tactics genre on PC and console. The studio’s formation and early connection to a major Star Wars project was first publicized alongside the April 2025 announcement. Respawn Entertainment’s involvement in an oversight and collaborative capacity — rather than as primary developer — suggests EA’s intent to let Bit Reactor’s genre expertise lead the creative execution, while Respawn provides Star Wars universe familiarity and production support.

For context on EA’s broader strategic position in the industry heading into the August 27 launch, including the recently cleared Saudi PIF acquisition, see our report on the Electronic Arts acquisition and EU approval.

Clone troopers in battle during the Clone Wars era, concept art style

Clone Wars Setting and Canon Significance

The decision to set Zero Company during the Clone Wars is strategically significant. The Clone Wars era — spanning roughly 22 BBY to 19 BBY — is one of the most thoroughly developed periods in Star Wars canon, anchored by the acclaimed Star Wars: The Clone Wars animated series that ran from 2008 to 2020. By casting Matt Lanter, who voiced Anakin Skywalker across all seven seasons of that series, the game establishes a direct audio link to the animated show’s continuity — even if the narrative centers on an original protagonist, Hawks, rather than established characters.

Dee Bradley Baker’s involvement similarly reinforces that connection: Baker voiced every clone trooper in The Clone Wars and continued in that role through The Bad Batch animated series. Their casting is the clearest signal yet that Zero Company aims to sit authentically within established Clone Wars canon rather than treating the era as a backdrop alone.

Industry Context: EA’s Star Wars Pipeline in 2026

EA’s licensing agreement with Lucasfilm Games has evolved considerably since Disney’s 2012 acquisition of Lucasfilm. EA’s exclusive rights to produce Star Wars games ended in 2020, opening the door for other publishers — Ubisoft’s open-world Star Wars title being the most prominent example. However, EA and Respawn have continued to be among the most active Star Wars game producers, and Zero Company represents a different strategic bet: a specialist tactics game rather than a third-person action-adventure.

The timing of Zero Company‘s late-August release window is notable. August 27 falls immediately before the traditional September-November blockbuster season, giving EA a window with relatively limited major competition. For comparison, GTA 6 remains on a fall 2026 schedule — see our full coverage of the GTA 6 release window updates — which means Zero Company and Rockstar’s title are unlikely to directly overlap on launch day.

What to Watch Before August 27

Several developments are worth monitoring in the weeks leading up to the August 27 launch:

  • Review embargo: EA has not publicly announced when review copies will be distributed or when the press embargo lifts. Standard practice for EA titles is a same-day or one-day-before embargo lift.
  • Final system requirements: PC minimum and recommended specifications have not been finalized in any publicly available materials as of August 1, 2026.
  • DLC and post-launch content: No post-launch content roadmap has been announced; EA’s recent Star Wars titles have included paid story expansions.
  • Gamescom 2026: Gamescom is scheduled for August 26–30, 2026, in Cologne, Germany — meaning the Zero Company launch falls directly at the start of the industry’s largest European gaming event. Bit Reactor or EA may use the show floor to mark the launch.

As of August 1, 2026, Star Wars Zero Company has received age ratings in multiple countries — a standard pre-release step — and pre-purchase is live on Steam. The 26-day window between today and the August 27 launch makes this one of the most immediately anticipated gaming releases of the late-summer 2026 calendar.

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Alex Mercer

Alex Mercer is a veteran gaming journalist reviewing major AAA and indie releases, streaming culture, and gaming entertainment. He has covered the industry for more than ten years, from console launches to esports finals.

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