Summary
When Larian Studios shipped Baldur's Gate 3 in August 2023, it racked up 96/100 on Metacritic, won six awards at The Game Awards 2023 including Game of the Year, and sold more than 10 million copies in its first six...
Table of contents
- 1 Why Story Matters More in RPGs Than in Any Other Genre
- 2 A Brief History: How RPG Storytelling Evolved
- 3 The Top Story-Driven RPGs: A Ranked Overview
- 4 Game-by-Game Breakdown: What Makes Each Story Work
- 4.1 Disco Elysium – Literature in a Video Game Engine
- 4.2 Baldur’s Gate 3 – The Modern Benchmark
- 4.3 Planescape: Torment – Still the Philosophical Peak
- 4.4 The Witcher 3: Wild Hunt – Open World, Literary Heart
- 4.5 Mass Effect 2 – Consequences That Actually Hurt
- 4.6 Final Fantasy VII – The JRPG That Changed Everything
- 4.7 Persona 5 Royal, Chrono Trigger, NieR:Automata, and Undertale
- 5 What Separates Good RPG Writing From Great RPG Writing
- 6 Comparing the Narrative Approaches: JRPG vs. CRPG vs. Action RPG
- 7 FAQ: RPG Games With the Best Stories
- 7.1 Which RPG game has the best story of all time?
- 7.2 What makes an RPG story good rather than just long?
- 7.3 Are JRPGs or Western CRPGs better for stories?
- 7.4 Is Disco Elysium really an RPG if it has almost no combat?
- 7.5 What RPG should a complete beginner play first for a great story?
- 7.6 Do RPG stories hold up after multiple playthroughs?
- 7.7 Are there newer RPGs with strong stories worth watching?
- 7.8 How does The Witcher 3 compare to Baldur’s Gate 3 for story?
- 8 Related Reading
- 9 Sources
When Larian Studios shipped Baldur’s Gate 3 in August 2023, it racked up 96/100 on Metacritic, won six awards at The Game Awards 2023 including Game of the Year, and sold more than 10 million copies in its first six weeks – numbers that stunned even veteran publishers. The game’s secret weapon was not its visuals or its combat: it was roughly two million words of branching dialogue and a cast of companions whose personal arcs fans dissected for months. That reaction is not new. From the existential puzzles of Planescape: Torment in 1999 to the nihilist poetry of NieR:Automata in 2017, the titles that endure longest in gaming memory are almost always the ones with something real to say. This article rounds up the RPGs whose stories fans and critics have placed at the absolute top – and explains exactly what makes each narrative tick.
Why Story Matters More in RPGs Than in Any Other Genre
In a shooter, a weak story is a minor inconvenience. In an RPG, it is fatal. The genre was built on tabletop traditions where the Dungeon Master’s narrative was the entire game – combat was just one resolution mechanic inside a story engine. Video game RPGs inherited that DNA. Stats, leveling, and loot are meaningful only when attached to characters the player cares about. Strip the story, and what remains is a spreadsheet.
This is why the RPGs that critics and fans consistently place at the top of all-time lists are rarely the ones with the most complex combat. They are the ones where an NPC’s death felt personal, or where a plot twist reframed every choice made in the previous thirty hours. The role-playing video game genre is fundamentally a literature delivery system wearing combat armor.
For a deeper look at how those combat and progression systems support the storytelling, the guide on RPG game mechanics explained breaks down exactly how stats, leveling, and loot are designed to keep players invested across a 60-hour narrative arc.

A Brief History: How RPG Storytelling Evolved
Early RPGs – Wizardry (1981), Ultima (1981) – were almost purely mechanical. Story existed as thin context for dungeon crawling. The shift arrived gradually through the 1980s as developers realized players would stay engaged far longer if they cared about an outcome.
Square’s Final Fantasy IV (1991) introduced operatic character drama to console RPGs, but it was Final Fantasy VII (1997) that proved to a mainstream Western audience that a video game could carry genuine emotional weight. Aerith Gainsborough’s death in disc one remains one of the most discussed single moments in gaming history, nearly three decades later – not because of how it was animated, but because the writing had made players care enough for the loss to sting.
Two years later, Black Isle Studios released Planescape: Torment (1999) and took a different approach: instead of emotional gut-punches, it built a philosophical interrogation. The game’s central question – “What can change the nature of a man?” – is still quoted in game design discussions today. Planescape set the standard for what written dialogue in an RPG could achieve when treated with literary seriousness.
BioWare then spent the 2000s industrializing morally consequential storytelling. Baldur’s Gate II (2000), Knights of the Old Republic (2003), and Mass Effect (2007) each pushed the idea that player choices should carry narrative weight across tens of hours. Mass Effect 2 (2010) is still cited as the finest execution of that philosophy, building an entire third act around the trust players had or hadn’t earned with a cast of companions.
The 2010s brought two genre-defining outliers. The Witcher 3: Wild Hunt (2015) showed that open-world design and literary-quality writing were not mutually exclusive – winning over 800 Game of the Year awards. Then Disco Elysium (2019) arrived from a tiny Estonian studio and scored 97/100 on Metacritic by abandoning combat almost entirely and betting everything on prose.
The Top Story-Driven RPGs: A Ranked Overview
The table below combines Metacritic critic scores, major narrative awards, and fan consensus from polls including GameFAQs Best Game Ever contests and RPGFan reader surveys. No single list is leading, but the titles that appear consistently across all three sources form a reliable consensus.
| Game | Year | Metacritic | Major Story Award | Standout Narrative Feature |
|---|---|---|---|---|
| Disco Elysium: The Final Cut | 2021 | 97/100 | TGA 2019 Best Narrative | 1 million+ words; no combat – pure writing |
| Baldur’s Gate 3 | 2023 | 96/100 | TGA 2023 GOTY & Best RPG | ~2 million words; 174 hours of cinematics |
| Mass Effect 2 | 2010 | 96/100 | Spike VGA 2010 GOTY | Suicide mission with permanent companion deaths |
| Persona 5 Royal | 2019 | 95/100 | Famitsu GOTY 2016 (P5) | 100+ hour social-link narrative structure |
| The Witcher 3: Wild Hunt | 2015 | 93/100 | TGA 2015 GOTY & Best Narrative | 800+ GOTY awards; open-world literary writing |
| Divinity: Original Sin 2 | 2017 | 93/100 | TGA 2017 Best RPG | Full origin character story arcs |
| Chrono Trigger | 1995 | 92 (DS) | GameFAQs Best Game 2004, 2009 | 13 endings; time-travel cause-and-effect plot |
| Final Fantasy VII | 1997 | 92/100 | GameFAQs Best Game 2000 | Aerith’s death; first JRPG to reach Western mainstream |
| Undertale | 2015 | 92/100 | GameFAQs Best Game 2015 | Pacifist/genocide routes; meta-narrative self-awareness |
| Planescape: Torment | 1999 | 91/100 | PC Gamer #1 PC Game (2011) | Philosophical depth; still the gold standard for many |
| NieR: Automata | 2017 | 88/100 | TGA 2017 Nominated Best Narrative | 5 routes required for full story; existentialist themes |
Sources: Metacritic individual game pages; The Game Awards official results archive; GameFAQs Best Game Ever contest records; Spike Video Game Awards historical records.
Game-by-Game Breakdown: What Makes Each Story Work
Disco Elysium – Literature in a Video Game Engine
Disco Elysium holds the highest Metacritic score of any RPG on PC: 97/100 for The Final Cut (2021). The original 2019 release won The Game Awards for Best Narrative, Best RPG, and Best Independent Game in the same year, then won four BAFTA awards in 2020 including Best Narrative and Best Original Property.
What the Estonian studio ZA/UM built is structurally unusual: there is almost no combat. The entire game consists of skill checks, dialogue choices, and internal monologues delivered by twenty-four distinct psychological voices inside the protagonist’s head. Each voice represents a different mental faculty – Inland Empire for intuition, Rhetoric for ideological argument, Empathy for reading emotions – and they argue with each other in real time. The result reads closer to a novel by the literary fiction author behind the game’s concept, Robert Kurvitz, than to a conventional game script.
The game contains over one million words of text. Its protagonist, Detective Harry Du Bois, has drunk himself into amnesia at the start of the story, and the player pieces together both the murder mystery and Harry’s own identity simultaneously. That structural choice – making the player’s discovery of who they are the emotional core – is one of the cleverest narrative designs in the medium’s history.
The RPGs that last in memory are almost never the ones with the most complex combat – they are the ones where a plot twist reframed every choice you made in the previous thirty hours.
Baldur’s Gate 3 – The Modern Benchmark
Larian Studios’ Baldur’s Gate 3 arrived in August 2023 and sold over 10 million copies in its first six weeks – a figure confirmed by Larian themselves in a September 2023 statement. It won six awards at The Game Awards 2023, including Game of the Year and Best RPG, and followed that with Best Game and Best Narrative at the BAFTA Games Awards 2024.
The scale of the writing is staggering: roughly two million words of dialogue and approximately 174 hours of in-engine cinematics. Every major decision branches in ways that ripple across all three acts. Companion characters – Shadowheart, Astarion, Gale, Lae’zel, Wyll, and Karlach – each carry full personal story arcs that interact with the main plot and with each other. Players found themselves genuinely distressed by companion choices in a way more associated with long-form fiction than gaming.
The game is based on Dungeons & Dragons 5th Edition rules, adapted with Larian’s own systems from Divinity: Original Sin 2. That lineage matters narratively: D&D’s tradition of player agency and consequence is baked into the structure, meaning the story feels genuinely responsive rather than illusory. For players interested in how this game connects to the broader RPG landscape, the 50 best RPG games of all time list puts BG3 in its full historical context.
Planescape: Torment – Still the Philosophical Peak
Released in December 1999 by Black Isle Studios, Planescape: Torment sold roughly 90,000 copies in its North American launch window according to NPD tracking at the time – a number that constituted a commercial disappointment. Its standing today is the precise opposite of its launch performance. PC Gamer named it the greatest PC game ever made in 2011. It consistently tops dedicated “best RPG story” polls on RPGFan and GameFAQs.
The game casts the player as the Nameless One, an immortal amnesiac navigating the Planescape multiverse – the most philosophically strange setting in D&D canon. Its central question, “What can change the nature of a man?”, is posed at the start and answered differently depending on how the player plays. The writing, led by Chris Avellone, treats players as adults capable of engaging with identity, mortality, and moral complexity without hand-holding.
The Witcher 3: Wild Hunt – Open World, Literary Heart
CD Projekt Red’s The Witcher 3 won over 800 Game of the Year awards from publications around the world – a record at the time of its release in 2015 – and has since sold more than 50 million copies across all platforms, according to CD Projekt’s own investor reporting as of December 2023. Those numbers reflect something beyond marketing: the game earned them because the writing is genuinely good.
What separates The Witcher 3 from other open-world RPGs is that its side quests are not filler. The Baron questline – a side story about an abusive father, a missing family, and supernatural consequences – is frequently cited by players as one of the finest pieces of writing in any game. It presents no clean resolution, only choices that feel like real moral weight. The two DLC expansions, Hearts of Stone and Blood and Wine, both scored 91 and 93 on Metacritic respectively – themselves among the highest-rated DLC releases ever.
Mass Effect 2 – Consequences That Actually Hurt
BioWare’s Mass Effect 2 (2010) sits at 96/100 on Metacritic for both PC and Xbox 360 – one of the highest scores of its decade. The Spike Video Game Awards named it Game of the Year for 2010.
The game’s genius is structural. The entire second act involves recruiting a team of specialist companions for a suicide mission that closes the game. Each companion has a loyalty mission; if you fail to complete it, they may die in the finale. There is no resurrection, no retry – they are simply gone. Players who lost companions they had developed across the first game and into the second reported genuine grief. That reaction is the product of BioWare’s sustained investment in character writing across two games.
Final Fantasy VII – The JRPG That Changed Everything
Square’s Final Fantasy VII (1997) is the game most credited with bringing Japanese RPGs to mainstream Western audiences. It scored 92/100 on Metacritic and has sold over 14 million copies of the original release according to Square Enix’s own figures, with the total franchise including remakes exceeding 20 million.
Aerith Gainsborough’s death remains the single most discussed narrative moment in JRPG history. What made it land was the preceding twenty hours of careful character building – the game trusted players to invest before it asked them to feel loss. The villain Sephiroth became the archetype for JRPG antagonists who followed, not because he was powerful, but because his motivation was written with genuine psychological coherence.
For players curious about the JRPG tradition this game represents, the guide on every type of RPG explained traces the JRPG lineage from Dragon Quest through Final Fantasy to modern Persona and beyond.
Persona 5 Royal, Chrono Trigger, NieR:Automata, and Undertale
Persona 5 Royal (2019) carries a 95/100 on Metacritic and combined with the original Persona 5 has sold over 10 million copies per Atlus/SEGA investor reporting as of March 2023. Its storytelling is unusual among JRPGs: the narrative is paced around a school calendar, with social relationships (the Confidant system) feeding directly into dungeon effectiveness. The result is a story where every relationship the player builds feels like it has mechanical and emotional stakes simultaneously.
Chrono Trigger (1995) from Square remains the most frequently cited “greatest RPG ever” in reader polls, winning GameFAQs’ Best Game Ever contest in both 2004 and 2009. Its time-travel narrative across thirteen possible endings is remarkable for a 1995 SNES cartridge: the story does not just use time travel as a setting device, it uses it structurally, so that the player’s choices about when to act in history determine which of thirteen conclusions they reach. The DS port scored 92/100 on Metacritic.
NieR:Automata (2017) by PlatinumGames and Square Enix sold over 8 million copies by April 2023. Director Yoko Taro built a story that requires five playthroughs to fully understand – each route recontextualizes what came before. The final ending, Ending E, asks players to permanently delete their save data to help strangers – a meta-narrative act that generated significant discussion about what games can ask of players. Undertale (2015), meanwhile, was made by one person, Toby Fox, funded by a $51,124 Kickstarter, and sold over 3.5 million copies by 2018. Its pacifist and genocide routes present fundamentally different stories that together interrogate the player’s relationship to game violence.

What Separates Good RPG Writing From Great RPG Writing
Surveying the titles above, several craft patterns repeat across the best-regarded stories. None of them are secrets – designers talk about them openly – but executing them at scale is where most games fall short.
Consequences that persist. In Mass Effect 2, companion deaths are permanent. In The Witcher 3, the Baron questline has no good ending – only honest ones. In Baldur’s Gate 3, failing a persuasion check at a key moment can close off entire story branches. The through-line is that the player’s choices produce outcomes they did not expect and cannot simply undo. Stakes create investment.
Characters with internal contradiction. The best RPG companions are not archetypes. Astarion in Baldur’s Gate 3 is a vampire who is charming, self-serving, and also genuinely traumatized – and the writing holds all three true simultaneously. Sephiroth in Final Fantasy VII has a comprehensible grief driving his nihilism. That internal coherence is what makes characters feel real rather than functional.
Theme as structure, not decoration. Disco Elysium is about political ideology and personal failure. NieR:Automata is about consciousness and purpose. Planescape: Torment is about identity. In each case, the theme is not a backdrop – it is the engine the story is built around. Every quest, dialogue, and choice is a variation on the central question the game is asking.
Restraint in exposition. Great RPG writing does not front-load world-building. Chrono Trigger drops the player into a medieval festival before the time travel begins. Mass Effect 2 opens with Commander Shepard dying. The worlds of these games are revealed through action and character, not lore dumps.
Great RPG writing does not front-load world-building – the worlds of the best games are revealed through action and character, not lore dumps.
Comparing the Narrative Approaches: JRPG vs. CRPG vs. Action RPG
Story-driven RPGs do not all use the same storytelling grammar. The subgenre a game belongs to shapes how its narrative is delivered, and understanding those differences helps players find the type of story that suits them.
| RPG Type | Narrative Style | Player Agency | Best Example | Typical Length |
|---|---|---|---|---|
| JRPG | Linear, authored, cinematic | Low – story is fixed | Final Fantasy VII, Chrono Trigger, Persona 5 | 40–100 hours |
| CRPG | Branching, text-heavy, choice-driven | High – choices alter story | Baldur’s Gate 3, Disco Elysium, Planescape: Torment | 60–150 hours |
| Action RPG | Authored with some player input | Medium – narrative dialogue choices | The Witcher 3, Mass Effect 2 | 40–80 hours |
| Indie RPG | Experimental, often meta-aware | Varies widely | Undertale, Disco Elysium | 5–40 hours |
Sources: Every Type of RPG Game Explained (The Play Journal); Wikipedia: Role-playing video game.
JRPGs like Final Fantasy VII and Persona 5 deliver authored narratives – the story is the writer’s story, and the player is along for the ride. CRPGs like Baldur’s Gate 3 and Disco Elysium make the player’s choices structurally alter the narrative; those games are longer because they need to account for divergent paths. Action RPGs like The Witcher 3 sit between: Geralt has a fixed personality and backstory, but player choices shape the endings and the fates of secondary characters.
None of these approaches is superior – they serve different player needs. Players who want the satisfaction of a tightly-authored story often prefer JRPGs. Players who want to feel genuinely responsible for narrative outcomes gravitate toward CRPGs. For a full breakdown of these categories, the article on RPG types explained covers every subgenre in depth.
Players who want long, single-player story experiences will also find useful recommendations in the guide to the best single-player RPGs delivering 100+ hours of story.
FAQ: RPG Games With the Best Stories
Which RPG game has the best story of all time?
There is no single answer that satisfies all audiences, but the consensus across critics and dedicated polls converges on a short list. Disco Elysium: The Final Cut holds the highest Metacritic score of any RPG at 97/100 and won The Game Awards’ Best Narrative in 2019. Planescape: Torment (1999) consistently tops specialist fan polls when the category is specifically “best story” rather than “best game overall.” Baldur’s Gate 3 currently represents the most commercially successful story-driven RPG, with over 10 million copies sold in its first six weeks and a Best Narrative BAFTA in 2024. Which of those three qualifies as “best” depends largely on whether you prioritize literary ambition (Disco Elysium), philosophical depth (Planescape), or scale and interactivity (BG3).
What makes an RPG story good rather than just long?
Length alone does not produce quality. The features that separate the best-regarded RPG narratives from merely lengthy ones are: consequences that persist (choices that cannot be undone), characters with internal contradiction (not archetypes), theme as story engine (the central question drives every quest and dialogue), and restraint with exposition (world-building revealed through action rather than lore dumps). Final Fantasy VII builds to Aerith’s death through twenty hours of relationship investment before asking the player to feel that loss. Mass Effect 2 makes companion deaths in the finale permanent so that trust built across two games has real stakes. Disco Elysium embeds its theme – political ideology as identity – into every skill check and dialogue option. Games that treat their writers as equivalent in importance to their programmers tend to produce narratives with these qualities; games that treat writing as a secondary feature rarely do.
Are JRPGs or Western CRPGs better for stories?
They are better at different things. JRPGs (Final Fantasy VII, Persona 5 Royal, Chrono Trigger) tend to deliver tightly authored narratives with high production values in cinematics and music – the story is fixed and the player experiences it rather than directing it. Western CRPGs (Baldur’s Gate 3, Disco Elysium, Planescape: Torment, Divinity: Original Sin 2) give the player genuine structural agency over narrative outcomes, with branching dialogue and persistent consequences. Both can achieve emotional depth; they use different mechanisms to get there. Players who value auteur control and emotional impact often prefer JRPGs; those who want to feel personally responsible for outcomes tend to prefer CRPGs. The two traditions also inform each other – modern JRPGs like Persona 5 Royal include more meaningful social choices, while modern CRPGs like BG3 have absorbed cinematic production techniques from console gaming.
Is Disco Elysium really an RPG if it has almost no combat?
Disco Elysium is widely categorized as an RPG by developers, critics, and the gaming industry – including Metacritic’s own genre tagging and The Game Awards’ Best Role-Playing Game category, which it won in 2019. The game has the full core mechanics of an RPG: character build (24 skill attributes that develop over the course of the game), skill checks that determine outcomes, experience-based character growth, and a branching narrative driven by player choice. What it lacks is real-time or turn-based combat in the conventional sense. That absence is a design choice, not a genre error. RPGs have always been defined by character progression and player agency over story outcomes – Disco Elysium fulfills both definitions more thoroughly than many games that do include combat.
What RPG should a complete beginner play first for a great story?
For most beginners, Persona 5 Royal is the most accessible entry point to story-driven RPGs with literary ambitions. Its combat is turn-based and approachable, its visual-novel-style presentation makes the story easy to follow without prior genre knowledge, and its 100-plus-hour narrative arc is consistently compelling rather than padded. Players who prefer a shorter investment should try Undertale first – it can be completed in five to ten hours, its emotional payoff is substantial, and it introduces the meta-narrative ideas that influence many modern RPGs. Those who want to dive into the deep end immediately should consider Baldur’s Gate 3, which has robust difficulty options and an in-game tutorial, though its complexity rewards players who spend time with its systems. The beginner’s roadmap at How to Get Into RPG Games provides a structured entry path across subgenres.
Do RPG stories hold up after multiple playthroughs?
The best ones are specifically designed for it. NieR:Automata requires multiple playthroughs to experience the full story – the first route is an action game, the second replays events from a different character’s perspective that completely recontextualizes what happened, and the third and beyond reveal the true nature of the conflict. Chrono Trigger has thirteen distinct endings reachable through different choices and timing, making replays feel genuinely different. Undertale’s pacifist and genocide routes are designed to be played in that order because the genocide route modifies the game’s world state in ways that affect even a fresh pacifist playthrough. Baldur’s Gate 3 has so many branching paths that a second playthrough with different choices – different character class, different companion choices, different faction alignments – produces a substantially different narrative. The games most worth replaying are those where the structure itself is the puzzle.
Are there newer RPGs with strong stories worth watching?
Several titles from 2023–2025 have built strong reputations for narrative. Baldur’s Gate 3 (2023) is the most prominent. Final Fantasy VII Rebirth (2024) scored 92/100 on Metacritic for PS5 and is critically praised for expanding Aerith and Cloud’s relationship in ways that build on the original with significant emotional payoff. Warhammer 40,000: Rogue Trader (2023) by Owlcat Games, makers of Pathfinder: Wrath of the Righteous, received strong reception for its dark, morally complex narrative set in the Warhammer universe. The genre continues to produce new entries at pace: SteamDB data indicates over 2,200 RPG-tagged games released on Steam in 2023 alone, which means the challenge is less finding story-driven RPGs than identifying which of many releases have narratives worth the time investment. Reviews, critic aggregators like Metacritic and OpenCritic, and community forums remain the most reliable filters.
How does The Witcher 3 compare to Baldur’s Gate 3 for story?
They are strong in different ways. The Witcher 3’s strength is consistency of quality across an enormous open world – even minor side quests like the Devil by the Well or the Baron’s family quest are written with care that most AAA games reserve for main story beats. Its narrative is authored: Geralt has a fixed personality, and players make choices that shape endings but do not fundamentally alter who they are. Baldur’s Gate 3’s strength is structural agency – the player builds their own character from scratch, and their background, class, and choices can produce outcomes unrecognizable from another player’s game. BG3 is more reactive; The Witcher 3 is more reliably excellent in its craft. Players who want to inhabit someone else’s well-written story often prefer Witcher 3. Those who want to write their own story within a system that responds to it tend to prefer BG3. Both deserve their critical reputations.
Related Reading
- RPG Games Master Guide: Best Titles, Subgenres & How to Start
- 50 Best RPG Games of All Time, Ranked by Players and Critics
- Best Multiplayer RPG Games Online: MMORPGs, Co-op & Party RPGs
- Best RPG Games for PC in 2025: Top Picks Across Every Subgenre
- Best Single-Player RPG Games That Deliver 100+ Hours of Story
- Every Type of RPG Game Explained: JRPG vs CRPG vs Action RPG
- How to Get Into RPG Games: A Beginner's Roadmap for 2025
- RPG Game Mechanics Explained: Stats, Leveling, Loot, and Combat
- RPG Games vs Action Games: Key Differences, Hybrids & Which to Play
- Upcoming RPG Games in 2025 and 2026: Every Major Release on the Radar
- Baldur's Gate 3 Review: Is It the Greatest RPG Ever Made?
- Elden Ring Review: How FromSoftware Redefined the Action RPG Genre
- The Witcher 3: Wild Hunt Review — Still Gold Standard in 2025?
Sources
Wikipedia: Baldur’s Gate 3 – release data, awards, sales figures.
Wikipedia: Disco Elysium – development, Metacritic score, BAFTA awards.
Wikipedia: Planescape: Torment – release history, critical reception, legacy.
Wikipedia: The Witcher 3: Wild Hunt – sales figures, awards, DLC reception.
Wikipedia: Final Fantasy VII – original release, sales, cultural impact.
Wikipedia: Mass Effect 2 – Metacritic score, Spike VGA awards, narrative design.
Wikipedia: Persona 5 – Persona 5 Royal score, sales, Famitsu awards.
Wikipedia: Chrono Trigger – original release, multiple endings, GameFAQs poll results.
Wikipedia: Undertale – Toby Fox, Kickstarter, sales, GameFAQs Best Game 2015.
Wikipedia: NieR:Automata – sales, multiple endings, director Yoko Taro.
Wikipedia: Role-playing video game – genre definition and history.
Wikipedia: Divinity: Original Sin 2 – Metacritic score, TGA 2017 Best RPG award.
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