Summary
Ask ten independent developers which engine to use and you will get ten passionate answers, yet the data points in a clear direction: the overwhelming majority of games shipping on Steam are built on a small handful of engines, with...
Table of contents
- 1 The short answer for busy developers
- 2 How indie engines reached this point
- 3 Unity: the flexible cross-platform default
- 4 Godot: the open-source challenger
- 5 Unreal Engine 5: AAA fidelity for ambitious indies
- 6 GameMaker, Construct and other specialist tools
- 7 Engine comparison at a glance
- 8 How to choose the right engine for your project
- 9 Frequently asked questions
- 9.1 What is the best free game engine for indie games?
- 9.2 Is Unity or Unreal Engine better for a solo developer?
- 9.3 Do I need to know how to code to use a game engine?
- 9.4 Why did developers move away from Unity in 2023?
- 9.5 Which engine do most successful indie games use?
- 9.6 How long does it take to learn a game engine?
- 9.7 Can I switch engines partway through a project?
- 9.8 What is a game engine, in simple terms?
- 10 Related Reading
- 11 Sources
Ask ten independent developers which engine to use and you will get ten passionate answers, yet the data points in a clear direction: the overwhelming majority of games shipping on Steam are built on a small handful of engines, with Unity and Unreal Engine accounting for the largest share of releases, according to Wikipedia’s overview of Unity. For a solo creator or a small team, the engine you choose shapes your budget, your release timeline, and even which platforms you can reach. This comparison weighs Unity, Godot, Unreal Engine and several specialist tools so you can match the right engine to the game you actually want to make.
The short answer for busy developers
Pick Unity if you want a mature, well-documented engine that exports to almost every platform and has the deepest pool of tutorials and asset-store content. Pick Godot if you are building a 2D or modest 3D game, you value a small download, and you never want to think about licensing costs. Pick Unreal Engine 5 if photorealistic visuals or advanced lighting are central to your idea and your team can handle a heavier toolset. The honest truth is that your skill, your timeline, and the genre you are building matter more than any feature checklist.
That decision sits early in any project, so it pays to understand the wider picture before you commit. If you are still scoping the work, our roadmap on how to make an indie game walks through the steps that come before and after the engine choice.

How indie engines reached this point
A decade ago, building a game without a publisher meant either licensing an expensive commercial engine or coding your own from scratch. That changed when the major engines moved to accessible pricing. Unity popularized a free tier and a vast asset store, which lowered the barrier for thousands of small studios. Epic Games followed by making Unreal Engine free to download, funded by a royalty on commercial success rather than an upfront fee.
The open-source camp grew alongside the commercial giants. Godot, first released publicly in 2014, reached a milestone with Godot 4.0 in March 2023, adding a modern rendering backend and pushing the project into mainstream conversations. Its appeal sharpened in 2023 when Unity announced a per-install Runtime Fee, a move that drew heavy criticism across the industry. Unity later reversed course and cancelled the Runtime Fee in September 2024, but the episode pushed many developers to evaluate alternatives for the first time.
Unity: the flexible cross-platform default
Unity remains the engine most small teams reach for first, and the reason is breadth. It exports to Windows, macOS, Linux, iOS, Android, the major consoles, and the web from a single project, and its C# scripting is approachable for newcomers. The asset store sells ready-made art, tools, and systems that can shave weeks off a schedule, which matters when you are watching the clock and the bank balance.
The catalog of hits built on Unity is long and genuinely indie. Hollow Knight, Cuphead, Among Us, and Cult of the Lamb all ship on Unity, which is why our roundup of the best indie games across all platforms features so many of them. The trade-off is that the free Personal tier carries revenue and funding caps, and serious projects eventually move to a paid Unity Pro subscription.
The best engine is rarely the most powerful one; it is the one your team can actually finish a game in.
Godot: the open-source challenger
Godot has become the headline alternative for budget-conscious creators, and the appeal is simple. It is free, it is small, and it ships under the MIT license, which means there are no royalties, no seat fees, and no revenue caps regardless of how well your game sells. Its node-and-scene structure is intuitive for 2D work, and its GDScript language reads almost like Python, which flattens the learning curve for first-time programmers.
Recent commercial successes have silenced the old assumption that open source means hobby-grade. Brotato, Dome Keeper, Cassette Beasts, and Buckshot Roulette were all built in Godot and reached large audiences. The engine still trails Unity and Unreal on high-end 3D rendering and on console export, where third-party porting houses often fill the gap, so weigh that against your platform goals.
Godot’s rise proves that for many 2D indies, free and open source is no longer the compromise option.
Unreal Engine 5: AAA fidelity for ambitious indies
Unreal Engine 5 sets the ceiling for visual quality. Features such as Nanite geometry and the Lumen lighting system let small teams produce scenes that once required a large studio. Blueprints, the visual scripting system, allow designers to build gameplay logic without writing C++ code, which helps when your team is light on programmers.
The cost model is generous for the early stage. The editor is free to download, and a 5% royalty applies only after a product earns more than 1 million US dollars in lifetime gross revenue, as stated in the Unreal Engine licensing terms. Indie and smaller-studio titles such as Stray and The Talos Principle 2 show what the engine can do in lean hands. The catch is weight: project sizes are large, the toolset is dense, and the engine is overkill for a simple 2D game. If you are still pricing the work, our breakdown of how much it costs to make an indie game puts engine choice into a wider budget context.
GameMaker, Construct and other specialist tools
Not every project needs a heavyweight engine. GameMaker has powered a remarkable run of 2D classics, including Undertale, Hotline Miami, and Katana ZERO, and it offers a gentle path from drag-and-drop logic to its own scripting language. Construct 3 runs in the browser and targets HTML5, making it a favorite for designers who would rather not code at all. RPG Maker remains the fastest route to a traditional Japanese-style role-playing game, and Defold, backed by a non-profit foundation, is a lightweight option for 2D and mobile titles.
Engine comparison at a glance
| Engine | License and cost | Best suited for | Primary language | Notable indie titles |
|---|---|---|---|---|
| Unity | Free Personal tier, paid Pro subscription above revenue caps | Cross-platform 2D and 3D | C# | Hollow Knight, Cuphead, Among Us |
| Godot | Free, MIT license, no royalties | 2D and lighter 3D | GDScript, C# | Brotato, Cassette Beasts, Buckshot Roulette |
| Unreal Engine 5 | Free editor, 5% royalty above 1M USD | High-fidelity 3D | C++, Blueprints | Stray, The Talos Principle 2 |
| GameMaker | Free tier with paid commercial plans | 2D action and pixel-art games | GML | Undertale, Hotline Miami, Katana ZERO |
| Construct 3 | Subscription, browser-based | No-code HTML5 games | Visual events | Browser and mobile titles |
Pricing is only half the story. The table below summarizes the cost model that matters most when a game starts earning, since that is when surprises hurt.
| Engine | Upfront cost | Revenue share or royalty | Source |
|---|---|---|---|
| Godot | 0 USD | None | Wikipedia |
| Unreal Engine 5 | 0 USD | 5% above 1M USD lifetime gross per product | Epic Games |
| Unity | Free Personal tier | Subscription required above revenue and funding caps | Wikipedia |
| GameMaker | Free non-commercial tier | Paid plan for commercial release | Wikipedia |
How to choose the right engine for your project
Start with the game, not the engine. A pixel-art platformer, a narrative role-playing game, and a photorealistic first-person experience pull toward very different tools. Be honest about your team’s coding comfort, because an engine that fights your skills will drain the months you do not have. Check the platforms you must reach, since console support and porting effort vary widely between engines.
Weigh the long-term cost against expected revenue, and read the current license terms rather than trusting an old forum post. Community size matters too: a large pool of tutorials and answered questions can rescue a stuck weekend. Most importantly, build a tiny prototype in your top two candidates before committing, because an afternoon of testing reveals more than any feature table. Understanding where engines sit in the broader landscape, from solo projects to studio productions, also helps; our comparison of indie games versus AAA games explains why budget studios and large publishers often make opposite tooling choices.

Frequently asked questions
What is the best free game engine for indie games?
Godot is the strongest fully free option because it carries no licensing cost, no royalties, and no revenue caps under its MIT license, according to Wikipedia. You keep every dollar your game earns, which removes a real worry for a first commercial release. Unity offers a free Personal tier as well, and Unreal Engine is free to download until a product passes 1 million US dollars in revenue. For 2D projects and developers who want zero financial strings, Godot is usually the first recommendation, while Unity and Unreal earn their place once your needs grow more demanding.
Is Unity or Unreal Engine better for a solo developer?
For most solo developers, Unity is the easier starting point. Its C# scripting, lighter system requirements, and enormous tutorial library make it friendlier when you are learning every discipline alone. Unreal Engine 5 rewards teams or individuals who specifically need top-tier 3D visuals and are comfortable with a heavier toolset and larger project files. If your game leans on photorealism or advanced lighting, Unreal can lift the visual ceiling, but for a typical small-scope first project, Unity tends to get you to a playable build faster with less friction.
Do I need to know how to code to use a game engine?
No, though some coding ability widens your options considerably. Tools like Construct 3 use visual event systems, and Unreal Engine’s Blueprints let you build gameplay logic by connecting nodes rather than writing C++. GameMaker offers a drag-and-drop layer before you graduate to its scripting language. That said, learning a beginner-friendly language such as Godot’s GDScript or Unity’s C# gives you far more control and makes complex systems easier to build. Many successful developers started with visual tools and picked up scripting as their ambitions grew.
Why did developers move away from Unity in 2023?
In 2023 Unity announced a per-install Runtime Fee that would charge developers based on how many times a game was installed. The plan drew widespread criticism for its unpredictability and for arriving after studios had already committed to the engine. Unity walked the policy back and cancelled the Runtime Fee in September 2024, as The Verge reported, but the trust damage lingered. The controversy pushed many teams to evaluate Godot and other alternatives, accelerating the open-source engine’s adoption and reminding the industry how much licensing stability matters.
Which engine do most successful indie games use?
Unity powers the largest number of well-known indie hits, including Hollow Knight, Cuphead, Among Us, and Cult of the Lamb, which is why it appears so often in lists of the genre’s landmark releases. GameMaker holds a strong legacy in 2D, with Undertale and Hotline Miami among its credits, and Godot is rapidly building a roster led by titles such as Brotato and Cassette Beasts. There is no single right answer, because the engine behind a hit reflects the team’s strengths and the game’s design more than any inherent superiority.
How long does it take to learn a game engine?
You can build a simple prototype in days, but reaching the level needed to ship a polished game usually takes months of consistent practice. Godot and GameMaker tend to have the gentlest learning curves for 2D work, while Unreal Engine 5 is the steepest because of its depth. Your prior programming experience is the biggest single factor. Most developers learn fastest by building a small, finished project rather than chasing tutorials endlessly, so scope your first game tightly. For a sense of the wider schedule, see our guide on the indie game development timeline.
Can I switch engines partway through a project?
Switching is possible but rarely cheap. Code, scenes, and engine-specific systems do not transfer cleanly, so a mid-project move often means rebuilding large portions of the game. Art assets, audio, and design documents usually carry over, which softens the blow. The safest approach is to test your top candidates with a small prototype before committing, so you discover dealbreakers early rather than after months of work. If you must switch, do it as early as possible, when you have the least to rebuild and the most flexibility to change direction.
What is a game engine, in simple terms?
A game engine is the software toolkit that handles the common parts of building a game, so you do not have to write them from scratch. It manages rendering graphics to the screen, simulating physics, playing sound, reading player input, and packaging your project for different platforms. By providing these systems, an engine lets a small team focus on design and content instead of low-level plumbing. If you are new to the field, our explainer on what indie games are sets the context for why accessible engines have been so important to independent creators.
Related Reading
- Best Indie Games: Hidden Gems Across All Platforms
- Common Indie Game Development Mistakes and How to Avoid Them
- How Much Does It Cost to Make an Indie Game?
- How to Fund an Indie Game: Crowdfunding, Grants, Publishers
- How to Make an Indie Game: A Beginner's Roadmap
- How to Market an Indie Game: A Marketing Playbook That Works
- How to Publish and Sell Your Indie Game on Steam
- Indie Game Development Timeline: How Long to Ship
- Indie Games vs AAA Games: Key Differences Explained
- The Best Indie Games of All Time, Ranked by Impact
- What Are Indie Games? A Guide to Independent Game Development
- Why Do Indie Games Fail? Causes, Warning Signs, and Fixes
- Celeste Review: A Precision Platformer With Heart
- Hades Review: How Supergiant Perfected the Roguelike
- Hollow Knight Review: Why This Metroidvania Defined a Generation
- Stardew Valley Review: The Solo-Made Farming Sim That Conquered Indie Gaming
Sources
- Unity (game engine) – https://en.wikipedia.org/wiki/Unity_(game_engine)
- Godot (game engine) – https://en.wikipedia.org/wiki/Godot_(game_engine)
- Unreal Engine – https://en.wikipedia.org/wiki/Unreal_Engine
- The Verge, Unity cancels its Runtime Fee – https://www.theverge.com/2024/9/12/24243316/unity-is-canceling-its-controversial-runtime-fee
- GameMaker – https://en.wikipedia.org/wiki/GameMaker
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